I'd have to place this in the top 3 best RPG games I've ever played, and I've played plenty.
It is definitely the most time consuming game you'll ever play. Literally hundreds of hours
can easily go into making the most of all the features this game has to offer. I've played both
this 360 edition and the PS3 one and if you decide to buy it, all I can say is that you might as
well pick the cheapest you can find since there's virtually no difference between the 2 systems.
It's a must have RPG. Just be prepared to spend the time with it.
Record of Agarest War (輸入版) - Xbox360
プラットフォーム : Xbox 360
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CD・DVD・テレビゲーム・PCソフト お買い得ストア
タイムセール、キャンペーン、クーポン、在庫処分ワゴンセール、バーゲン品、廉価版など、お買い得商品がもりだくさん。 ⇒いますぐチェック
登録情報
- メーカーにより製造中止になりました : はい
- 言語 : 英語
- 製品サイズ : 13.59 x 1.4 x 19.1 cm; 90.72 g
- 発売日 : 2010/6/1
- ASIN : B003KT0ACG
- 商品モデル番号 : 893610001334
- カスタマーレビュー:
商品の説明
《ご注意ください》(輸入版) と記載されている商品について、北米版、アジア版などの地域を選択することはできません。(※但し、北米版、アジア版と記載されているものは、そのリージョンの商品が対象となります。) パッケージは写真と異なる場合がございます。
特定の情報をお探しですか?
他の国からのトップレビュー
R. Jackson
5つ星のうち5.0
Excellent game, but certainly not for everyone.
2012年9月10日にアメリカ合衆国でレビュー済みAmazonで購入
Record of Agarest War is a Japanese Turn based strategy game, that takes place in the fantasy world of Agarest, you start the game as a traditional hero who is decides to turn his back on his country after witnessing the horrors of the war you fighting. After being mortally wounded, you make a pact with a goddess who grants you the strength to fight against your former allies, her condition, however is your soul, and the souls of your children(this actually is not as bad as it sounds, she is essentially just a guide character). The game features what is called the "Soul Breed" system, which allows you to marry one of three female characters per generation, and from this marriage your child continues the story. There are five generations in total, with three possible love interests per generation, your level of attraction to a character is what determines your child's stats after they are born.
However, this game does have some things that some players may not enjoy(I assume you're ok with Turn-based RPGs), as they could be deal breakers, and I'll list them from most deal breaking to least (I didn't mind any of this, but I thought I should include it)
1. No English voice acting, none, it's all English text boxes with Japanese voices. (Some combat dialogue is not translated at all, this bothered me a bit).
2. The story is told through Visual Novel style dialogue scenes (Anime style characters in front of generic backgrounds) There are no fully animated cut scenes save for the Opening sequence.
3. Slightly broken combat system: This one works both ways, because you can link characters by moving them to specific places in the combat area, which allows any linked character to move to and attack with any other linked character, even if it isn't their move yet, this can allow you to attack with all of your characters on the first move, and sometimes additional times during the turn if they get enough AP back between actions. The enemy can also use this, and often does during boss encounters, enemies also seem to have vastly increased AP compared to your characters, as they can often attack as many as four times per enemy per turn (depending on the move and how much AP you've stored up you'll probably be able to get at most three moves out per turn).
4. Map movement is tedious: Moving to a new location requires that you defeat multiple areas along the way to the destination(these are cleared after you beat them the first time), however you also have to walk along these long, winding paths to get back to an area you've already cleared(to use shops, etc.) and sometimes the game's movement system refuses to allow you to walk down certain paths(this is easily remedied with the quick travel system, but I found it to be somewhat clunky and annoying to use.
5. Graphics leave a lot to be desired, the environments are 3D, but characters and enemies appear to be 2.5D sprites of a sort, which while they are relatively well animated, can sometimes become lost in large groups. Weapon and Magic effects vary wildly, some seem just right while others appear to be much stronger or weaker than they should.
Long story short, I found this game to be incredibly fun and engaging, with a vast and sweeping story line spanning multiple generations of player characters across a vast and interesting fantasy world. While it certainly isn't for everybody, fans of similar titles will certainly enjoy it.
However, this game does have some things that some players may not enjoy(I assume you're ok with Turn-based RPGs), as they could be deal breakers, and I'll list them from most deal breaking to least (I didn't mind any of this, but I thought I should include it)
1. No English voice acting, none, it's all English text boxes with Japanese voices. (Some combat dialogue is not translated at all, this bothered me a bit).
2. The story is told through Visual Novel style dialogue scenes (Anime style characters in front of generic backgrounds) There are no fully animated cut scenes save for the Opening sequence.
3. Slightly broken combat system: This one works both ways, because you can link characters by moving them to specific places in the combat area, which allows any linked character to move to and attack with any other linked character, even if it isn't their move yet, this can allow you to attack with all of your characters on the first move, and sometimes additional times during the turn if they get enough AP back between actions. The enemy can also use this, and often does during boss encounters, enemies also seem to have vastly increased AP compared to your characters, as they can often attack as many as four times per enemy per turn (depending on the move and how much AP you've stored up you'll probably be able to get at most three moves out per turn).
4. Map movement is tedious: Moving to a new location requires that you defeat multiple areas along the way to the destination(these are cleared after you beat them the first time), however you also have to walk along these long, winding paths to get back to an area you've already cleared(to use shops, etc.) and sometimes the game's movement system refuses to allow you to walk down certain paths(this is easily remedied with the quick travel system, but I found it to be somewhat clunky and annoying to use.
5. Graphics leave a lot to be desired, the environments are 3D, but characters and enemies appear to be 2.5D sprites of a sort, which while they are relatively well animated, can sometimes become lost in large groups. Weapon and Magic effects vary wildly, some seem just right while others appear to be much stronger or weaker than they should.
Long story short, I found this game to be incredibly fun and engaging, with a vast and sweeping story line spanning multiple generations of player characters across a vast and interesting fantasy world. While it certainly isn't for everybody, fans of similar titles will certainly enjoy it.
Michael Rice
5つ星のうち3.0
but the battle system is really well done and the story isn't too bad. This one will take time to complete
2016年4月8日にカナダでレビュー済みAmazonで購入
Has a very old school JRPG feel, but the battle system is really well done and the story isn't too bad. This one will take time to complete, and is appropriately challenging. I am looking forward to slowly completing it, but it certainly didn't break any ground and the graphics are showing their age.
Alex
5つ星のうち4.0
delivers what it promises
2010年7月9日にアメリカ合衆国でレビュー済みAmazonで購入
Ok, this game definitely has a target demographic. For you to find this review helpful, you probably should fall into most of these categories:
-You like LONG games (50 hrs minimum)
-You like STRATEGY RPGs (moving around on squares, turn-based)
-You like JAPANESE RPGs (anime style)
-You like JAPANESE styled stories (sometimes corny, slighty perverted romance-type)
-You DONT ABSOLUTELY NEED English dialogue (its all japanese, subtitled)
-You like VARYING ENDINGS based on your decisions throughout the game
Alright. So if you satisfy 4 of those traits, you don't want to miss this game.
Before getting into the specifics of the game, I'll say that Xbox360 doesnt have enough RPGs in the first place, so if you are like me, you will feel like you HAVE to at least try it. I don't think you will be dissappointed in most cases.
GRAPHICS/AUDIO/ETC
It's all anime style drawings. The graphics aren't impressive. The audio isn't impressive. It's all gameplay focused, and looks like you are basically playing Final Fantasy Tactics on a nintendo DS. The 'cutscences' are basically just a visual novel. You have to read a bunch to get the story.
THE STORY
It is what you expect from a Japanese RPG. One defining factor, though, is that you aren't the same hero the entire game. The story spans over several generations. Each new generation present a new hero. He is NOT the same guy as the previous one. You will like some of them and you won't like others. The story is DEFINITELY good enough for most people to get over the fact that its all text instead of cutscenes.
I am the kind of guy who hates the play through a game twice. I pretty much lose enough interest to play another 40 hours if I already know the story. But there is even enough variety in this game's story for me to play again. Thats saying alot for me.
Overall, you have to like the Japanese tyle of storytelling to really get into it. As long as you aren't taking it too seriously, you will love it.
THE BATTLE SYSTEM
With enemies constantly changing from area to area, the battle system delivers the diversity necessary to play a game for 100 hours. STRATEGY is extremely important, more so than brute strength. This is a very good thing, as it eliminates the necessity to grind levels before moving on. You can grind if you want to, and end up powering through your next few enemies, but it isnt at all necessary on easy or normal difficulty. That is even more important, for reasons I will get to later.
Basically, you are on a big field of squares, where you use action points(AP) to move and attack. Each turn is divided into a movement stage and an action stage. You have to use AP to move, and to perform attack skills. The amount of AP a character has is determined by their agility, weapons, armor, *and* the location of their teammates. Each character has a unique set of "extended areas," which give them more AP if one of their teammates is located in them. It is the main reason you must strateically think out every movement you make. In addition, you can do combination attacks with the teammates that are in your extended area. These are the most important attacks, and are absolutely necessary to defeat powerful enemies. In some cases, you will have to risk recieving greater damage by turning your back on the enemy in order to link up with your teammates. All things must be considered.
Throughout the game, you will even uncover new battle formations and fields, allowing you to choose a differently-shaped 'field of squares' that best compliments your battle style.
Overall, if you appreciate the strategic elements of the battle system, and don't mind that it looks so old-school, you will never get bored with the fighting.
THE OVERALL GAME SYSTEM
Your decisions are important. Some decisions that dont seem important end up affecting you later in the game in ways you didn't expect. You can make decisions that move you between the "dark" and "light" side of the guage. Unfortunately, sometimes you cant really tell which way a decision will send you. There are even some decisions that you must make during actual battles, such as not attacking a certain person. I did not fully comprehend the consequences of alot of actions until it was too late, but that is a good sign that you have to be thinking about more than battles to get the results you want.
Your actions affect how the female characters in the game like you. This is important because at the end of every generation, you have to choose a bride to make the hero of the next generation! You will choose your bride based on her strengths and yours, and that will determin the strength of the next hero. So if you like to use physical attacks, it is better for you to do the things the more physical heroine likes. If you want a magic user, then you need to get on the good side of the more mage-like females. It is more in-depth than it seems: That bride's level of affection for you also determines how strong the next hero will be, so you can't just ride the middle fence the whole time, or your son will not be as powerful.
Each generation, you have 3 brides to choose from, leading to 3 different next-generation heroes. The bride from the 1st generation, though, also affects your options for EVERY generation after that. The variety of possible end-game heroes, therefore, is unprecedented.
Throughout the game, you collect items, weapons, armor, and even monsters that can be upgraded, augmented, and converted into new items, with which you can create more powerful ones. The amount of customization in this game is impressive.
Back to the grinding issue. Every battle and even in the story consumes "1 turn." The game keeps track of how many turns you use. If you spend a bunch of turns grinding levels, you will miss some big events, and eventually change the ending of the entire game! Getting to a certain point in the game too late may cause you to miss a new partner, or a variety of other events. If you skip too many optional battles, you will find yourself underpowered in the next boss battle, or you may miss some powerful items. You have to consider all of these things with every move you make.
The story is not presented in a very interesting way. Basically, you just move from battle to battle, with various events mixed in between.
It's a stragy game, and RPG, a great story, and partially a dating sim. None of these elements are ground-breaking in themselves. But when you combine all of them in this manner, you have something that hasn't quite been achieved before.
THE GOOD
-Strategy based battles emphasize your decision-making instead of brute strength. (no grinding required)
-Decision system makes your decisions from every generation important for the entire game
-Immersive storyline holds the player's interest for the duration, and is interesting enough to play through multiple times
-HP is restored after battles, preventing the need to use recovery items outside of battle
-Plenty of different characters to team up with, allowing you to choose how to fight your battles
THE BAD
-All japanese dialogue, and no subtitles during battles. Archaic system of story-telling that you expect more on a handheld game without cutscenes.
-Sometimes hard to figure out whether your choice is going to be considered 'dark' or 'light'
-Characters have limited amount of slots to assign skills to, causing you to use the same attacks over and over again.
-Graphics and audio quality are mediocre compared to the console games of this era
-Relatively limited selection of the most powerful move combinations in battle
CONCLUSION
This is a game that requires alot of strategic thought and patience. And there is no focus on impressive visual/audio effects. You definitely have to really commit to playing it, but if you do, you WILL NOT be dissapointed. You will be immersed, challeged, and satisfied.
-You like LONG games (50 hrs minimum)
-You like STRATEGY RPGs (moving around on squares, turn-based)
-You like JAPANESE RPGs (anime style)
-You like JAPANESE styled stories (sometimes corny, slighty perverted romance-type)
-You DONT ABSOLUTELY NEED English dialogue (its all japanese, subtitled)
-You like VARYING ENDINGS based on your decisions throughout the game
Alright. So if you satisfy 4 of those traits, you don't want to miss this game.
Before getting into the specifics of the game, I'll say that Xbox360 doesnt have enough RPGs in the first place, so if you are like me, you will feel like you HAVE to at least try it. I don't think you will be dissappointed in most cases.
GRAPHICS/AUDIO/ETC
It's all anime style drawings. The graphics aren't impressive. The audio isn't impressive. It's all gameplay focused, and looks like you are basically playing Final Fantasy Tactics on a nintendo DS. The 'cutscences' are basically just a visual novel. You have to read a bunch to get the story.
THE STORY
It is what you expect from a Japanese RPG. One defining factor, though, is that you aren't the same hero the entire game. The story spans over several generations. Each new generation present a new hero. He is NOT the same guy as the previous one. You will like some of them and you won't like others. The story is DEFINITELY good enough for most people to get over the fact that its all text instead of cutscenes.
I am the kind of guy who hates the play through a game twice. I pretty much lose enough interest to play another 40 hours if I already know the story. But there is even enough variety in this game's story for me to play again. Thats saying alot for me.
Overall, you have to like the Japanese tyle of storytelling to really get into it. As long as you aren't taking it too seriously, you will love it.
THE BATTLE SYSTEM
With enemies constantly changing from area to area, the battle system delivers the diversity necessary to play a game for 100 hours. STRATEGY is extremely important, more so than brute strength. This is a very good thing, as it eliminates the necessity to grind levels before moving on. You can grind if you want to, and end up powering through your next few enemies, but it isnt at all necessary on easy or normal difficulty. That is even more important, for reasons I will get to later.
Basically, you are on a big field of squares, where you use action points(AP) to move and attack. Each turn is divided into a movement stage and an action stage. You have to use AP to move, and to perform attack skills. The amount of AP a character has is determined by their agility, weapons, armor, *and* the location of their teammates. Each character has a unique set of "extended areas," which give them more AP if one of their teammates is located in them. It is the main reason you must strateically think out every movement you make. In addition, you can do combination attacks with the teammates that are in your extended area. These are the most important attacks, and are absolutely necessary to defeat powerful enemies. In some cases, you will have to risk recieving greater damage by turning your back on the enemy in order to link up with your teammates. All things must be considered.
Throughout the game, you will even uncover new battle formations and fields, allowing you to choose a differently-shaped 'field of squares' that best compliments your battle style.
Overall, if you appreciate the strategic elements of the battle system, and don't mind that it looks so old-school, you will never get bored with the fighting.
THE OVERALL GAME SYSTEM
Your decisions are important. Some decisions that dont seem important end up affecting you later in the game in ways you didn't expect. You can make decisions that move you between the "dark" and "light" side of the guage. Unfortunately, sometimes you cant really tell which way a decision will send you. There are even some decisions that you must make during actual battles, such as not attacking a certain person. I did not fully comprehend the consequences of alot of actions until it was too late, but that is a good sign that you have to be thinking about more than battles to get the results you want.
Your actions affect how the female characters in the game like you. This is important because at the end of every generation, you have to choose a bride to make the hero of the next generation! You will choose your bride based on her strengths and yours, and that will determin the strength of the next hero. So if you like to use physical attacks, it is better for you to do the things the more physical heroine likes. If you want a magic user, then you need to get on the good side of the more mage-like females. It is more in-depth than it seems: That bride's level of affection for you also determines how strong the next hero will be, so you can't just ride the middle fence the whole time, or your son will not be as powerful.
Each generation, you have 3 brides to choose from, leading to 3 different next-generation heroes. The bride from the 1st generation, though, also affects your options for EVERY generation after that. The variety of possible end-game heroes, therefore, is unprecedented.
Throughout the game, you collect items, weapons, armor, and even monsters that can be upgraded, augmented, and converted into new items, with which you can create more powerful ones. The amount of customization in this game is impressive.
Back to the grinding issue. Every battle and even in the story consumes "1 turn." The game keeps track of how many turns you use. If you spend a bunch of turns grinding levels, you will miss some big events, and eventually change the ending of the entire game! Getting to a certain point in the game too late may cause you to miss a new partner, or a variety of other events. If you skip too many optional battles, you will find yourself underpowered in the next boss battle, or you may miss some powerful items. You have to consider all of these things with every move you make.
The story is not presented in a very interesting way. Basically, you just move from battle to battle, with various events mixed in between.
It's a stragy game, and RPG, a great story, and partially a dating sim. None of these elements are ground-breaking in themselves. But when you combine all of them in this manner, you have something that hasn't quite been achieved before.
THE GOOD
-Strategy based battles emphasize your decision-making instead of brute strength. (no grinding required)
-Decision system makes your decisions from every generation important for the entire game
-Immersive storyline holds the player's interest for the duration, and is interesting enough to play through multiple times
-HP is restored after battles, preventing the need to use recovery items outside of battle
-Plenty of different characters to team up with, allowing you to choose how to fight your battles
THE BAD
-All japanese dialogue, and no subtitles during battles. Archaic system of story-telling that you expect more on a handheld game without cutscenes.
-Sometimes hard to figure out whether your choice is going to be considered 'dark' or 'light'
-Characters have limited amount of slots to assign skills to, causing you to use the same attacks over and over again.
-Graphics and audio quality are mediocre compared to the console games of this era
-Relatively limited selection of the most powerful move combinations in battle
CONCLUSION
This is a game that requires alot of strategic thought and patience. And there is no focus on impressive visual/audio effects. You definitely have to really commit to playing it, but if you do, you WILL NOT be dissapointed. You will be immersed, challeged, and satisfied.
Marie-Josée Perreault
5つ星のうち5.0
Parfait
2018年12月5日にカナダでレビュー済みAmazonで購入
Parfait